San Diego’s Longest Running Smash Weeklies – As Seen on CBS-TV
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Our Super Smash Bros. Ultimate fights are on! We warmly invite you to join us and compete in “Sync or Swim” on Thursday nights or “Sync up Saturdays.” Check in early and play some friendlies, then let the brackets begin! The price is only $10 entry and $5 towards the prize pool. All skill levels are welcome. Saturday is a more casual, less intense scene and extends into the afternoon for those that way to play friendlies after the tournament.
Come join the longest running weekly Smashfests in San Diego and some of the biggest in the USA.
Tournaments This Month
We post upcoming tournament announcements, news, winners, VOD’s and more, on our Discord server. You can even notify us if you’re running late.
We broadcast every tournament! Thursday’s stream typically starts with the official brackets around 7:30pm and Saturday’s stream starts around 12:30pm. Live commentary is offered from experienced local casters and we’re capturing the game in 1080p 60hz for optimal clarity. We warmly invite you to watch and cheer on your favorite players!
We Are Using the SoCal Ultimate League Recommended Ruleset
Check in to your match when the tourney starts and follow these steps:
- Pick characters (double blind).
- Stage strike
- Enter match results.
- Verify match results (the other person confirms them) then repeat: pick characters, stage strike, etc.
A. Tournament Rules
All tournament sets will be best-of-3 games, until a top cut where games are extended to best-of-5 games. The recommended top cut is 3.125%, for example, the top 32 in a 1024 entrant bracket, or the top 16 in a 512 entrant bracket. For examples of average player attendance, please check historical tournaments on smash.gg.
Players select their characters. Either player may elect to do a Double Blind Character Selection (see section 1.4).
Use Starter Stage Striking to determine the first stage.
Participants play the first game of the set.
Winning player of the preceding game strikes 2 stages (when applicable). The losing player of the preceding game picks the stage for the next game.
The winning player of the preceding game may choose to change characters.
The losing player of the preceding game may choose to change characters.
The next game is played.
Repeat steps 4 through 8 for all subsequent games until the set is complete.
Stage Agreement Clause
Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
Double Blind Character Selection
Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.
Players play a best-of-one Rock-Paper-Scissors, and the winner may choose to either strike a stage first or select a port first. Stages are stuck in a P1-P2-P2-P1 order.
Pause setting should be off. However, if it is not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks.
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position where it is impossible for your opponent to reach you. Stalling will result in a forfeit of the game for the player who initiated the action.
If a game ends with a self-destruct move, the results screen will determine the winner. If a Sudden Death occurs, standard sudden death rules apply (see 1.9).
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
Taking a partner’s stock is allowed in doubles.
“Grab and Go” Clause
In doubles, players may not switch controllers with their teammate.
Missing Teammate Clause
If a player’s teammate is not present for a game, the match may not continue until their teammate arrives. They may not play a 2v1 or play with a CPU.
You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.
Character Color/Team Color Selection
If there is a dispute in character colors or team colors (i.e. both players want to use green fox), the players will play one RPS game to determine who gets the color.
Team Color Clause
When in Doubles play, players must choose character costumes that are similar to their team color. Example: 2 ROB players on red team would use the Red Rob and the Rob with red arms. In the case of a character that doesn’t have a color option (Example: there is no blue fox color), we recommend those teams use a color that is available to that character.
Team Color Request Clause
Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the game starts. Example: Request Cloud to pick green team to be able to distinguish if limit is charged, or having sonic on blue team to prevent confusion.
Warm-up periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.
Each Player is designated 30 seconds between each game to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a judge should be engaged and the counterpicking player will receive a game loss.
Coaching is not permitted during the duration of a tournament set. If coaching occurs during this window, they will receive penalties as outlined below:
1st offense (minor): Verbal warning to the player and the coach. This warning persists for the entire event.
2nd offense (major): Player receives a game loss.
3rd offense (severe): Player and offending coach receive complete disqualification from the event
Guideline for violations
Cheering – Nondescript statements such as “Lets Go!”, “You got this!”, or “mess them up!”. These are not violations.
Minor violation – General statements such as “Play Slow”, “Take your time” or “Hit him!”
Major violation – Specific statements pointing out habits, specific options, or timings such as “Watch for his neutral getup!”, “His waft is almost ready!” or “He keeps rolling!”
Severe violation – Physical interference to either player.
Tournament Staff reserve the right to judge on what is deemed “coaching” and the severity of the violation.
Anyone who is not present for their set by 15 minutes past the scheduled start time is subject to a total disqualification from the event.
Anyone who is DQd in round 1 for 2 tournaments will be banned
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.
Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings. Game settings should be configured according to section 2.1. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.
If any unforeseen situations occur, judgment of Tournament Staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game breaking glitch is discovered on a stage mid tournament that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.)
B. Game Rules
Stock and time are set to 3 stock and 8 minutes for Singles and Doubles
Team Attack: On
Damage Ratio: 1.0x
Items: Off and None
Hazard Toggle: Off
FS Meter: Off
Mii: All moveset combination are legal
Pokemon Stadium 2
Kalos Pokemon League
Town & City
* Battlefield variations of the stages are allowed in place of Battlefield.
** Omega variations of the stages are allowed in place of Final Destination.
The following stages are not allowed for Battlefield and Omega variations due to the changing in the Z Axis:
Dream Land GB
Mute City SNES
Starter Stage Striking
See section 1.5 for details on choosing who strikes first. Players may strike from the legal starter stages (each person strikes stages in a 1-2-2-1 format) to determine the starting stage for the first game. If battlefield or final destination is chosen and both parties agree, a variant can be used.
Counterpick Stage Striking
After each game of the set, before counterpicking, the player who won the previous game may strike two stages from the starter list. This strike does not persist throughout the set. If final destination or battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game.
For ease of access, Tournament Staff recommends the use of the Nintendo Gamecube controller, however, The Switch Pro controller (wired) and Joy cons are all permitted control options. Turbo/Macro options on controllers are banned. Box variants of the gcc are currently permitted so long as they do not have macros/turbo enabled.
If your controller is found to be the cause of disruption to the tournament (mid-game or otherwise), you are subject to complete disqualification from the event.
-31 or fewer entrants: 50/30/20 split for Top 3
-32 through 47 entrants: 50/25/15/10 split for Top 4
-48 through 63 entrants: 40/25/15/10/5/5 split for Top 6
-64 and greater entrants 40/20/15/10/5/5/2.5/2.5 split for Top 8
Example (64 players): 1st wins $128, 2nd wins $64, 3rd wins $48, 4th wins $32, 5th wins $16, 6th wins $16, 7th wins $8, 8th wins $8
Smash Resource List
Written advice and information about the competitive scene: https://smashboards.com/threads/a-guide-to-becoming-a-competitive-smash-4-player.370561/
This was originally written for Melee but there is still good advice in general for first-timers: https://www.reddit.com/r/smashbros/comments/1ijan2/so_i_hear_you_want_to_get_into_competitive_smash/
Frame data, game physics, character stats:
Character guides: https://smashboards.com/guides/
Match critique and questions: https://www.reddit.com/r/crazyhand
[Some are Smash 4 but the fundamentals are the same]
Esam’s beginner competitive guide:
Jim to the Brim – How to Git Gud at Smash 4: https://www.youtube.com/watch?v=DH62CwS6BO8
Why Fighting Games Are Hard: https://youtu.be/AGrIR_jlLnoI
Getting Better at Fighting Games: https://youtu.be/pm9IECEnKHQ
Building your Inner Coach: https://youtu.be/q7a5TIzOmeQ
Beefy Smash Doods: https://www.youtube.com/channel/UCeCEq4Sz1nNK4wn3Z4Ozk2w
My Smash Corner: https://www.youtube.com/user/mysmashcorner
One Hit Smash: https://www.youtube.com/channel/UC_fQqoFglr5EkA1FyL-MDsg
Smash Central: https://www.youtube.com/user/SmashCentralOfficial
One Smash playlist: https://goo.gl/8Nq2l4
Deku Tree (Smash 4 only, but still useful): https://www.youtube.com/channel/UCvzWqwp4vXZ3nOInt97QlPA
Tournament Set Videos
Geeky Goon Squad: https://www.youtube.com/channel/UCYkLkcUZQJOM0SW0NJKGkHQ
Tourney Locator: https://www.youtube.com/user/TourneyLocator
Fire & Dice: https://www.twitch.tv/fadgames/profile
Geeky Goon Squad: https://www.twitch.tv/geekygoonsquad/profile
Other livestreams: https://goo.gl/omR2Rn
Playing To Win: Becoming the Champion
by David Sirlin
This is a book on how competition in gaming works and having a “play to win” mentality. This means taking responsibility and accountability for everything you do and not putting excuses that only hold you back. There’s also a bit of competitive fighting game theory in here.
The Will to Keep Winning
by DAIGO UMEHARA
Written by one of the world’s best Street Fighter players, Daigo, this book talks a lot about consistent growth, the benefits of staying humble, innovating, taking risks, and how to play with the mentality of learning and growing rather than focusing on just the win. Despite having the word ‘Winning” right in the title, the book teaches the value of focusing less on the results and more on the process.
The Inner Game of Tennis
by W. Timothy Gallwey et al.
Yes this is a book on Tennis but it talks about the inner workings of your mind and how to get the best out of competitive performance and practice. Very much worth the read.
The Way of the Bow
by Paulo Coelho
How to overcome difficulties, steadfastness, courage to take risky decisions
Smash Chat Rooms
This is a directory discord chat rooms (with and without audio) for discussion and support from fellow Smashers. I’ve found a lot of great resources through these chat rooms. Not all chat rooms are the same, look through them until you find one or more that works best for you.
Smash Travel Tips
Traveling for Smash? See these tips.