by GameSync Esports | Apr 17, 2020 | Esports |
The Nevada Gaming Commission has approved sportsbooks to offer wagers on certain esports events. The coronavirus pandemic has resulted in a grinding halt to all physical sporting activities leading to sportsbooks struggling to stay afloat with the lack of games. Live...
by GameSync Esports | Apr 17, 2020 | Esports |
Riot Games’ Valorant is the latest FPS game to hit the market. On Day 1 of its beta launch, the game broke new records on Twitch. Valorant helped Twitch surpass its previous one-day concurrent viewership of 3.99 million viewers set in August 2018. Twitch’s new record...
by Agragati Siegel | May 1, 2018 | Esports |
The esports industry has grown exponentially over the past few years. The future projections show an increasingly profitable industry with higher revenues, visibility and player base. However, as we move further into the next phase of esports, certain old practices...
by Agragati Siegel | Apr 16, 2018 | Esports, GameSync Esports Consulting, Streaming |
Esports is one of the fastest growing industries in the market today. However, despite the opportunities for growth, there are still a few monopolies in the esports market. Twitch exerts a monopoly on the esports live streaming segment which garners millions of views...
by Adrian Oteiza | May 4, 2017 | Esports |
Team Fortress 2 was released in 2007 as part of the Orange Box. TF2 became the model by which future team-based, class-based, first person shooters were released. The game is centered around team objectives like capture the flag, payload, and king of the hill. There...
by Agragati Siegel | Apr 20, 2017 | Esports, GameSync Esports Consulting, Overwatch |
Over 43 million individual viewers watched the League of Legends world-championship last year. That is about as much as a quarter of the American viewers that watched Super Bowl 51; a spectacle fifty-years in the making, and perhaps the most-watched broadcast event in...